Chevy Pitch Against The Machine
Case Studies/Chevy Activation Tour

Chevy Pitch Against The Machine

Radar Speed TrackingRFID120fps CaptureCinematic OutputMuscle CarLive Video

963

Pitches Thrown

321

Videos Created

78 MPH

Fastest Arm

For Chevrolet and Jack Morton, PivotXP built Pitch Against The Machine, where guests tried to beat a real 1968 Chevelle's 96 mph top speed with their fastball. A radar gun measured each pitch, a 120fps camera recorded it and an RFID wristband started each session, producing a branded slow-motion video with a speed overlay, sent by text and email in under a minute. Guests threw 963 pitches and got 321 videos; the fastest arm hit 78 mph.

Client

Chevrolet — via Jack Morton

Location

Chevy Activation Tour

Published

August 2025

A 1968 Chevelle Clocked at 96 MPH — Beat It If You Can
A 1968 Chevelle Clocked at 96 MPH — Beat It If You Can 2

Chevrolet

A 1968 Chevelle Clocked at 96 MPH — Beat It If You Can

When Jack Morton needed a wow-worthy activation for Chevrolet, PivotXP delivered Pitch Against The Machine — a fully automated, high-impact experience where guests tested their pitching speed against a real 1968 Chevy Chevelle.

The Chevelle wasn't a graphic. It was a legendary muscle car on full display, with its actual top-end speed of 96 mph set as the benchmark every guest had to beat. Real car, real speed, real stakes — that was the entire premise.

Guests could check the Chevelle out up close, snap photos, and then "race" it virtually through the activation itself. Every pitch was a moment built around the vehicle, not next to it.

1968

Chevy Chevelle

96 MPH

Benchmark to Beat

Real Car

Real Speed, Real Stakes

Radar Gun + 120fps Camera + RFID = a Branded Video in Under a Minute
Radar Gun + 120fps Camera + RFID = a Branded Video in Under a Minute 2

PivotXP

Radar Gun + 120fps Camera + RFID = a Branded Video in Under a Minute

PivotXP built the whole stack: a Stalker Sport 3 radar gun capturing each pitch's exact speed, a Canon R8 recording every throw in buttery 120fps slow motion, RFID wristbands triggering personalized sessions, and real-time processing producing a finished cinematic clip in seconds.

Every guest's video showed their own pitch composited directly against the 96 mph Chevelle benchmark — with speed overlays, slow-mo beats, and full Chevy branding baked in. No green screen, no post-production, no manual editing.

It was hardware, software, video, and cloud — all under one roof, all running live, all delivering a guest's branded clip via email and SMS within seconds of the pitch.

120 FPS

Cinematic Capture

Radar Gun

Exact Speed Data

<1 Min

Video Delivery

Chevrolet

963 Pitches, 321 Videos, 78 MPH Fastest Arm

Across the run, guests threw 963 pitches and walked away with 321 finished cinematic clips — every one of them automatically generated, branded, and delivered to their phone without an app download or a manual share step.

The fastest arm clocked in at 78 mph. The benchmark held. The shareable content didn't stop coming.

Built for high-volume crowds with sub-second response, redundant systems, and offline modes, the activation proved that sports, storytelling, and speed can all run on a single repeatable, scalable system.

963

Pitches Thrown

321

Videos Delivered

78 MPH

Fastest Arm

FAQ

Questions about this build

Who built Chevy's Pitch Against The Machine radar pitching activation?

PivotXP built Pitch Against The Machine for Chevrolet and agency partner Jack Morton. Guests tried to beat a real 1968 Chevelle's 96 mph benchmark with their fastball, and each received a branded slow-motion video with a speed overlay by text and email in under a minute. Guests threw 963 pitches, received 321 videos, and the fastest arm reached 78 mph.

How did the Pitch Against The Machine radar and camera system work?

Guests scanned an RFID wristband to start a session. A Stalker Sport 3 radar gun measured each pitch's exact speed, and a Canon R8 camera recorded the throw at 120fps. Real-time processing composited the pitch against the 96 mph Chevelle benchmark with speed overlays and Chevy branding, with no green screen or post-production, and sent the clip by email and SMS.

What were the results of Chevy's Pitch Against The Machine?

Guests threw 963 pitches and received 321 finished slow-motion videos, each generated, branded, and delivered to their phone without an app download. The fastest pitch was 78 mph, so the 1968 Chevelle's 96 mph benchmark held. The real Chevelle was on site, so guests could see it up close and take photos before racing it through the game.

Does the Chevy pitching system keep working if the internet drops?

The system was built for event reliability, with redundant systems, offline modes, and full admin controls. It was designed for high-volume crowds with sub-second response and minimal operator involvement, handling hundreds of guests per day. PivotXP supplied the hardware, software, video processing, and cloud delivery as one system.

Could a brand run a radar pitching game with slow-motion video at a baseball activation?

Yes. PivotXP can build a radar-timed pitching game with high-speed video, RFID check-in, and branded slow-motion clips for another brand, with a benchmark to beat that fits the sponsor's story. Overlays and video branding are built to that client's brand guidelines by PivotXP's local, in-house developers, and proven builds go live in days.

Gallery

See It in Action

Ready to create your next experience?

From concept to execution, PivotXP builds experiences that move people.